Touch-and-Go

The Touch-and-Go (abbreviated TaG) was a modified 450-meter Daehremmah destroyer, and the fourth ship owned by Tagon's Toughs.

Salvage
The ship was originally the Integrity, the flagship of Pranger's Bangers, but the ship crashed during the mission to Ystre, and with a little meddling from the Fleetmind the Toughs were granted salvage rights. Having just lost their previous ship, the Serial Peacemaker, to Pa'anuri combat at the Galactic core, the Toughs refurbished it and named it the Touch-and-Go. The Touch-and-Go would take more damage and undergo more repairs on-panel than any other Toughs warship.

The ship had three principal sections: The main body, it's forward bow referred to the blade (like a shovel), and it's conning tower which house the bridge. The ship featured two large swimming pools / recreational areas, which were prone to flooding the ship when artificial gravity was lost.

Credomar Relief Mission
The original AI of the Touch-and-Go was TAG, under whom the ship participated in the destruction of HTRN, the smashing of Shufgar's pirate ring, the defection of King Xinchub, and the relief mission at Credomar.

At Credomar, TAG went permanently offline after a crisis of conscience brought on by causing the deaths of several civilians to prevent a greater disaster. The ship itself was also severely damaged by uncontrolled bouncing inside the habitat's interior, and later broke into two pieces during flight.

The ship spent the Massively Parallel arc being repaired at High Olympus Shipyards, where its original 450-meter design was radically altered into a more compact 300-meter shape for cost reasons, but was made spaceworthy in time for the rescue of General Karl Tagon and Captain Kevyn. Para Ventura created Tagii (short for Tagioalisi) to serve as the ship's new AI.

Oisri (final mission)
Under its new AI Tagii, the Touch-and-Go provided overwatch and teraport interdiction to secure the planet-sized artifact Oisri for The Gavs. UNS intelligence, under the command of Fleet-Admiral Manyara Emm of the UNS Morokweng, attempted to seize the artifact. Tagii fended off the initial assault by a half-dozen Chiphethran-Class Corvettes. .

Shortly afterward, Gunther Thurl discovered covert signals being transmitted by Tagii, and suspected she (and her creator Para Ventura) were responsible for the brain-hacking of the Gavs, leading him and Ebbirnoth to disconnect her AI core and take control of the Touch-and-Go. . Tagii was indeed compromised by Para Ventura (working under deep cover for the UNS Internal Affairs Intelligence Corps ), but had actually been jamming the brain-hacking, which was being orchestrated from the Morokweng by Colonel Krum and Seargeant Kowalski. With the AI disabled, the UNS were able to turn nearly all of the Gavs on Oisri into brain-clones of Kowalski.

For lack of another AI that had not been compromised by Para, Tagon reluctantly put Ennesby in charge of the Touch-and-Go. However, Ennesby was unable to take full control of the ship's systems. Due to Para's non-standard AI design being improperly disconnected by Thurl, Tagii remained active in the processors. Running at vast clock-speed while disconnected from sensory input for hours, she experienced subjective millennia of isolation and was driven homicidally insane, seeking vengeance against her crew (especially Thurl and Para).

Under attack by both the UNS and a Pa'anuri emerging from Oisri, Tagii lured the Morokweng to Oisri orbit in order to force it to permit her escape via Mutually Assured Destruction (at this point, both the Touch-and-Go and the Morokweng were preventing each other's escape via teraport denial). The Morokweng instead shut down its annie plants to evade the attention of the Pa'anuri, but this left it unprotected against a suicidal assault from Tagii. By ramming the unshielded battleplate, Touch-and-Go was able to withstand its point defenses long enough to breach the hull and fire its own entire arsenal once inside, as well as leading the pursuing Pa'anuri to penetrate the battleplate and destroy it.

After escaping from Oisri, Tagii was disconnected (and seemingly destroyed) by a secret voice-activated kill-switch Para had installed.

Fate of the Ship
With the Touch-and-Go critically damaged and hunted by the UNS, the surviving mercenaries fled to Parnassus Dom in Plenipotent Dominion space. Petey determined the ship to be a total loss due to both its annie plants and its hull being irreparably damaged. The Touch-and-Go was permanently decommissioned and recycled, becoming the third ship to be destroyed under Kaff Tagon's command over the course of the story.

Known Damage

 * The original crash, back when it was still the Integrity
 * Several Daysun-Tingo repairbots destroyed by loose swimming-pool water.
 * Two Daysun-Tingo repairbots destroyed by Kaff Tagon, in retaliation for accepting a bribe from Colonel Pranger to play a humiliating prank on him
 * Hit by a missile fired by Shufgar
 * Rammed by Breya Andreyasn's embassy ship and had bits torn off by the Battleplate Morokweng in rapid successsion
 * Holed by the detonation of a great deal of antimatter-doped boomex
 * Several Morokweng repairbots destroyed and interior damage incurred by detonation of a colony of boomex assemblers
 * Pinball-like series of crashes inside Credomar
 * TAG went permanently offline due to a combination of guilt and programming conflicts
 * Broke in half limping to High Olympus Shipyards
 * Insufficient money to restore to original specs--rebuilt to heavily modified design, reducing the ship length to 300 meters.
 * Several High Olympus repairbots destroyed by loose pool water
 * Tagii was disconnected (on suspicion of treachery) incorrectly, went violently insane due to isolation for a subjective eternity, and then regained control of the ship.
 * Irreparable damage to superstructure, annie plants and armor plating, after ramming through the UNS Morokweng's outer hull while under heavy fire from point defenses.